#Fallout 4 the grand tour full
Within a couple of hours, I had a knapsack full of cotton candy bites, had wondered into the glory of Fizztop Mountain, and even made some new friends, reluctant though they may have been.
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I would soon be at the front gates, anxiously awaiting every attraction. It was a spark of the thrill that I remembered from my childhood. Hopping aboard, a sense of child-like excitement washed over me. Traveling to the nearby station, trains await to shuttle you in. When your traveler - named Dick Hasenbuhler, in my case - receives a radio signal regarding passage to the once great attraction, they simply must see what all the fuss is about. It’s ridiculous, sure no one would ever go to Coca-Cola World, but in the Fallout universe where the mentality of the 1950’s prevailed and consumerism was met with a strangely innate sense of pride, Nuka-Cola was marketed as healthy, nutritious, a staple of the family. Nuka-World is basically Walt Disney World but with soda. So much so that it even has its own theme park. In the Fallout universe, Nuka-Cola is the fizzy soft drink to end all soft drinks. I ran into something that stole away the illusion. Entering the dazzling interiors of the theme park, I was promised a world of wonder the likes of which I had never seen, and witnessing that splendor fall victim to forces beyond my control felt similar to every vacation to every tourist trap I have ever embarked upon. See, I met a game breaking bug at what I imagine to be about halfway through my character’s story in Nuka-World. Entering Nuka-World brought forth memories of vacations from the past, of barking carnival employees and brilliantly-lit attractions, but in the way that my childhood memories always seem to fade, so too did my experience in Nuka-World slip away. Playing through the recent DLC for Fallout 4, I found that Nuka-World parallels these memories in a way that was almost hilarious. The funny thing about these memories, however, is that they always seem to come to abrupt end. For me, rare family vacations to theme parks are one of those instances. In other news about Fallout 4, Bethesda openly blamed Sony for not allowing PC mods to work on PS4, for Fallout 4 and the upcoming remastered version of The Elder Scrolls V: Skyrim.Seldom do we make memories that, in their reflection, allow us to travel back and relive an entire experience, to literally feel every interaction, smell every smell, hear every sound.
#Fallout 4 the grand tour Patch
This patch is available now across all platforms.
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The developer only stated that both expansions were patched with "minor updates." Additionally, the Japanese version of Far Harbor was updated to fix strings of text that were untranslated. The PlayStation 4 patch will come sometime later, Bethesda said, though it did not provide any kind of timetable for its release.īethesda said even less about what was changed for the Far Harbor and Contraptions Workshop expansions.
#Fallout 4 the grand tour mod
No specifics were provided, but this could be related to the new comment moderation tools for mod authors that Bethesda discussed earlier this week.Īs for Nuka-World, the new update fixes a problem where The Grand Tour mission could not be completed if Gage was your active companion when you started the quest. Update 1.7.19 for Fallout 4 makes "general updates to mods," Bethesda said in a forum post. Bethesda today released a new patch for Fallout 4 on PC and Xbox One that makes tweaks to the base game and the Nuka-World, Far Harbor, and Contraptions Workshop expansions.